![]() ![]() ![]() Your opponent's Fortress you targeted with Zefrathuban's effect is no longer there, so Zefrathuban has nothing else to destroy. The Chain in this scenario is built like this:Ĭhain Link 1 - You activate Zefrathuban's effect, targeting a card you control and Fortress your opponent controls.Ĭhain Link 2 - Your opponent activates Dancer's effect, targeting Fortress they control.Ĭhain Link 2 resolves - The card your opponent targeted with Dancer's effect, Fortress, is sent to the Graveyard and a new Field Spell Card is activated.Ĭhain Link 1 resolves - The card you control you targeted with Zefrathuban's effect is destroyed. You choose which cards to target with Zefrathuban's effect when you activate it, and you don't get to change that choice afterwards before the effect resolves. You don't destroy the newly activated Field Spell Card since it's not the same card as the one you targeted with Zefrathuban's effect. Can I still pop the replacement? If not, what happens? Do I still keep the card I have to pop for Zefra guy or does it die by itselft? ![]() I'm going to pop Triamid Foretress with Satellarknight Zefra guy and my opponent chains Triamid Dancer to i before it gets popped and replaces it. You have to destroy 2 monsters for that to happen. If they don't, their opponent, in this case you, gets the opportunity to apply your Lost World's effect.Ģ) Following on, if they do choose to apply theirs, you don't get the opportunity to apply yours afterwards.ģ) Yes, your opponent can use their Lost World's effect to do that.Ĥ) No. It has to be already face-up in the Field Zone.)ġ) The turn player, in this case your opponent, has the opportunity to apply their Lost World's effect first. (Nor can the actual card Lost World be activated in these scenarios. Note that Lost World's effect that destroys monsters does not activate. If my opponent attacks one of my tokens, is he allowed to activate his copy of Lost World before I can?Ģ) In 1, can we both activate Lost World?ģ) If I attempt to destroy the tokens to summon a True King, can my opponent use Lost World to prevent the tokens from being destroyed? So, I played a True King Dino mirror match today and I need a couple of rulings.ġ) My opponent and I both control a Lost World. Note that everything I've said here only applies to things like Field Spell Cards and Continuous Spell/Trap Cards that say "When this card is activated: " These kind of effects activate in the same Chain Link as an activated Spell/Trap Card don't confuse them with triggered effects that say something like "When/If : " But when this effect resolves, you do not have to add Aleister because the effect's text says "You can." Thus, even if you have no Aleisters in your Deck, you can still determine that you aren't unable to resolve all mandatory parts of the activated effect and can activate Meltdown. When this effect resolves, you must add a specified monster because the effect's text lacks "You can." If you have none of the specified monsters in your Deck, you can determine that you're unable to resolve all mandatory parts of the effect, thus you can't activate Gateway.Ĭompare this to something like Magical Meltdown, which does say "You can." When you activate Meltdown, you must activate its effect that adds Aleister from your Deck to your hand all the same. When you activate Gateway, you must activate its effect that adds a monster from your Deck to your hand. Can you activate a set Gateway to Chaos if you have no targets in Deck?Īs a rule of thumb, to activate a card or effect, you must be able to determine that you aren't unable to resolve all mandatory parts of the activated effect.
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